The numbers in the left column refer to a table located here. This table is for student use.You can refer to the table and assign problems 259, 1, and 261. Students would click on the number links on the link page. Then scroll down to the number after the decimal.
No. |
Concept |
Problem # |
Description |
Astronomy: This section contains problems that are not covered by Virginia's Physics SOL's |
289 |
Astronomy |
n/a |
Flash movie showing the shadows during an eclipse of the moon |
290 |
Astronomy |
n/a |
Flash movie with some interactivity showing the Earth - Mars orbit line of sight |
295 |
Astronomy |
n/a |
Shoot to Mars Flashlet - Launch a ship to Mars from Earth using trial and error |
296 |
Astronomy |
n/a |
Jupiter Slingshot: Use Jupiter to slingshot forward. Interactive flashlet |
302 |
Astronomy |
n/a |
Interactive flashlet movie showing the phases of Venus. |
|
259.10 |
Circular Motion |
10 |
Which motion shows CONSTANT acceleration as opposed to constantly accelerating. |
1.11 |
Circular Motion (Accelerated) |
11 |
Circular Motion Guess the direction of the anet for an accelerating object |
261.1 |
Circular Motion (Uniform) |
1 |
Conceptually predict the direction. |
2.10 |
Circular Motion (Uniform) |
10 |
Uniform Circular motion Find vt and ac from observation. |
37.6 |
Circular Motion - Uniform |
6 |
Find acceleration of a body moving in a circle. |
38.7 |
Circular Motion, Friction, fbd |
7 |
Calculate the frictional coefficient for a block on a turntable. (What's a turntable? :-) ) |
266.1 |
Circular Motion (Uniform) |
1 |
Calculate the centripetal acceleration. |
267.2 |
Circular Motion (Uniform) |
2 |
Conceptual: Which vector represents the net force. |
268.3 |
Circular Motion (Uniform) |
3 |
Conceptual: Calculate the net force. |
269.7 |
Circular Motion (Uniform) |
7 |
Calculate the centripetal acceleration, in terms of g's, on a fictitious space station. |
270.8 |
Circular Motion (Uniform) |
8 |
Calculate the centripetal force on a fictitious space station. |
41.10 |
Circular motion - non uniform |
10 |
Determine the position where the acceleration on a ball in a bowl is the greatest. |
|
160.1 |
Capacitance |
1 |
Conceptually determine which capacitors have limited fringe effects. |
|
153.3 |
Coulomb's Law |
3 |
Find the unknown charge in a row. |
154.4 |
Coulomb's Law |
4 |
Find the unknown charge using an test charge to investigate. -Easier than 153.3. |
155.5 |
Coulomb's Law |
5 |
Find the force between two charges on two strings. Great lab type activity. The goal is to stop the balls from moving. |
Electrical Circuits (d.c.) |
169.2 |
Electrical Circuit (d.c.) |
2 |
Conceptual: Which circuit makes the light bulb the brightest. |
170.3 |
Electrical Circuit (d.c.) |
3 |
Conceptual: Is the circuit switch open or closed. |
171.4 |
Electrical Circuit (d.c.) |
4 |
Conceptual: Find the value of the unknown resistor in parallel. |
172.5 |
Electrical Circuit (d.c.) |
5 |
Conceptual: Find the current flowing in a series circuit. |
173.6 |
Electrical Circuit (d.c.) |
6 |
Conceptual: Find the current flowing in a series circuit. |
174.7 |
Electrical Circuit (d.c.) |
7 |
Conceptual: Find the current flowing in a series circuit. |
175.8 |
Electrical Circuit (d.c.) |
8 |
Conceptual: Find burned out light bulb. |
176.9 |
Electrical Circuit (d.c.) |
9 |
Conceptual: Find the circuit values that are correct when the circuit is closed compared to open. |
177.10 |
Electrical Circuit (d.c.) |
10 |
Conceptual: Find the circuit values that are correct. |
|
166.5 |
Electrical Current |
5 |
Find the power of an electrical component without knowing its resistance. |
167.6 |
Electrical Current |
6 |
Find the correct graph of power vs current. |
168.7 |
Electrical Current |
7 |
Find the correct graph of power vs voltage. |
|
151.1 |
Electrostatics |
• 1 |
From force vectors find the signs of the charges. |
152.2 |
Electrostatics |
• 2 |
From force vectors find the like an unlike charges. |
67.2 |
Electrostatics |
3 |
From force vectors find the like an unlike charges. |
|
156.6 |
Electrostatics: E-field |
6 |
Conceptually determine which animation shows a test charge by looking at e-field vectors. |
157.7 |
Electrostatics: E-field |
7 |
Determine a particle's charge by looking a test charge's e-field. Need to know the field at a pointt in space. |
158.8 |
Electrostatics: E-field |
8 |
Determine the signs of some particle by looking at e-fields at various locations. Pause in between double clicks so the software can draw the arrows. |
159.9 |
Electrostatics: E-field |
9 |
Determine the signs of some particle by looking at e-fields at various locations. Pause in between double clicks so the software can draw the arrows. Similar to158.8. |
|
272.5 |
Energy: Kinetic |
5 |
Compare the Kinetic energy of two falling balls of different masses. |
53.6 |
Energy Conservation |
• 6 |
Use energy to find the speed of a descending object. |
282.7 |
Energy Conservation |
• 7 |
Use energy to find the speed of a descending object. Like number 6 on the same page. |
125.8 |
Energy Conservation |
• 8 |
Ranking energy animation |
273.6 |
Energy Conservation |
6 |
Use energy conservation to find the speed of a pendulum at equilibrium. |
274.7 |
Energy Conservation |
7 |
Use energy conservation to find the loss of energy in a pendulum. |
275.8 |
Energy Conservation |
8 |
Use energy conservation to find the loss of energy for a ball's bounce. |
316.10 |
Energy Conervation |
10 |
Use energy conservation to find the speed at the bottom of a pendulum |
276.9 |
Energy Conservation |
9 |
Use energy conservation to find the energy stored in a spring. |
|
100.1 |
Fluids -Buoyancy |
1 |
Conceptually find the density of an object as it is immersed. |
101.2 |
Fluids -Density |
2 |
Conceptually use knowledge about ice's volume as it melts. |
102.3 |
Fluids -Buoyancy |
3 |
Compare what happens as a block is in a bucket of water that is accelerated upwards. |
103.5 |
Fluids -Buoyancy |
5 |
Conceptually predict what happens an different fluid densities are added. |
283.6 |
Fluids -Buoyancy |
6 |
Conceptually predict what happens an different fluid densities are added. Similar to 103.5. |
104.7 |
Fluids -Buoyancy |
7 |
Conceptually predict what happens an different fluid densities are added. Similar to 103.5. |
Fluids – Continuity Equation |
105.8 |
Fluids -Continuity Eq. |
8 |
Conceptually predict what happens to an platelet as it passes by a blockage. |
Friction and Free Body Diagrams |
32.1 |
Friction and Free Body |
1 |
Find normal force for a block held against a wall with friction. |
33.2 |
Friction and Free Body |
2 |
Find normal force for a block held and sliding against a wall with friction. |
34.3 |
Friction and Free Body |
3 |
Find frictional coefficient for a block held and sliding against a wall with friction. |
35.4 |
Friction and Free Body |
4 |
Find frictional coefficient for a block pushed along another block. |
36.5 |
Friction and Free Body |
5 |
Find pulling force fro two blocks connects by a pulley horizontally. |
Free Body Diagrams and Circular Motion |
39.8 |
Free Body, circular motion |
8 |
Identify the forces on a rider on a ferris wheel. |
40.9 |
Free Body, circular motion |
9 |
Find the net acceleration for a block on a turntable that is slowing down. |
|
128.5 |
Ideal Gas Law |
5 |
Find the pressure ration for an expanding balloon. |
129.6 |
Ideal Gas Law & pressure at depth |
6 |
Find the pressure ration for an expanding bubble that rises in the water. |
130.7 |
Ideal Gas Law & pressure at depth |
7 |
Find the fluid density for an expanding bubble that rises in the water. |
Ideal Gas Law and the Kinetic Theory of Gases |
131.1 |
Ideal Gas Law & KTG |
1 |
Which animation shows is closest to an ideal gas? |
132.2 |
Ideal Gas Law & KTG |
2 |
Relate PV=nRT and KE = (3/2)kBT |
133.3 |
Ideal Gas Law & KTG |
3 |
Relate PV=nRT and KE = (3/2)kBT |
134.4 |
Ideal Gas Law & KTG |
4 |
Conceptually looking at factors that affect average Kinetic Energy |
135.5 |
Ideal Gas Law & KTG |
5 |
Looking to see which molecule set most closely represents an ideal gas by following PV=-nRT |
308 |
Ideal Gas Law & KTG |
n/a |
Simple simulation looking at one gas molecule in a volume changing cylinder. Great for showing why a compressed gas increases temperature. |
309 |
Ideal Gas Law & KTG |
n/a |
Simple simulation looking at two gas molecules in a glancing collision. |
|
69.2 |
Impulse & Springs |
2 |
Determine impulse curve shape for an object on a spring. |
70.3 |
Impulse |
• 3 |
Conceptually decide which has more momentum |
71.4 |
Impulse |
• 4 |
Conceptually decide which has more momentum. Similar to 70.3. |
72.5 |
Impulse |
• 5 |
Impulse of one object equals the opposite impulse of another object. |
73.6 |
Impulse |
• 6 |
Impulse of one object equals the opposite impulse of another object. Similar to 73.5. |
75.8 |
Impulse |
• 8 |
Impulse and the basis of action-reaction... Conceptually |
278.2 |
Impulse |
2 |
Concept: Who experienced the greater Impulse in a collision. |
279.3 |
Impulse |
3 |
Concept: Who experienced the greater Impulse in a collision. |
Kinematics by Formula – as Opposed to Graphing Only |
3.3&4 |
Kinematics |
3, 4 |
Checking of the understanding of average velocity |
17.9 |
Kinematics - formula |
9 |
Find two accelerations from observation and measurement. |
18.10 |
Kinematics - formula |
10 |
Determine when two cars are side by side from observation and measurement. |
19.11 |
Kinematics - formula |
11 |
Find the acceleration from observation |
20.12 |
Kinematics - formula |
12 |
Find two accelerations from observation. (Falling and rising.) |
21.13 |
Kinematics - formula |
13 |
Find acceleration and use it in another calculation. |
252.3 |
Kinematics - formula |
3 |
Find the displacement using magnitude and direction. |
253.4 |
Kinematics - algebra |
4 |
Find the DISTANCE traveled using magnitude and direction. Good contrast to 252.3. |
234.2 |
Kinematics - formula |
• 2 |
Find the average SPEED of a bounced hockey puck. |
235.3 |
Kinematics - algebra |
• 3 |
Find the average VELOCITY of a bounced hockey puck. Same hockey puck as in 234.2 |
236.4 |
Kinematics - formula |
• 4 |
Find the INSTANTANEOUS VELOCITY of a bounced hockey puck. Same hockey puck as in 234.2 |
237.5 |
Kinematics - algebra |
• 5 |
Vertical Projectile motion. Find the necessary pieces to make a new height prediction. |
238.6 |
Kinematics - formula |
• 6 |
Make measurements to calculate the ball's acceleration. |
239.7 |
Kinematics - formula |
•7 |
Calculate the acceleration of a dropped ball. (Projectile motion) |
240.8 |
Kinematics - formula |
•8 |
Calculate the acceleration of a ball launched up vertically. (Projectile motion) |
243.11 |
Kinematics - formula |
11 |
Find the displacement? |
244.12 |
Kinematics - formula |
12 |
Find the distance traveled? |
245.13 |
Kinematics - formula |
13 |
Find the average VELOCITY? Same as 235.3 but on a different web site. |
246.14 |
Kinematics - formula |
14 |
Find the average SPEED? SImilar to 236.4 . |
247.15 |
Kinematics - formula |
15 |
Find the average ACCELERATION. |
248.16 |
Kinematics - formula |
16 |
Find the average ACCELERATION. |
249.17 |
Kinematics - formula |
17 |
Find the average ACCELERATION. |
260.12 |
Kinematics - formula |
12 |
Find the average velocity. |
313 |
Kinematics - formula |
N/A |
Describe the rules for the final velocity using an movie animation |
314 |
Kinematics - formula |
N/A |
Describe the rules for the final velocity using an movie animation this builds upon #313. It is a good follow up. |
|
4.1 |
Kinematics -graphs |
1 |
Identify the correct x vs t graph from the motion. |
5.2 |
Kinematics -graphs |
2 |
Identify the correct x vs t graph from the motion. |
6.3 |
Kinematics -graphs |
3 |
Identify the correct x vs t graph from the motion. |
7.5 |
Kinematics - graphs |
5 |
Identify the correct v vs t graph from the motion. |
14.6 |
Kinematics - graphs |
6 |
Identify the correct v vs t graph from the motion. |
15.7 |
Kinematics - graphs |
7 |
Identify the correct v vs t graph from the motion. |
16.8 |
Kinematics - graphs |
8 |
Identify the correct v vs t graph from the motion. |
241.9 |
Kinematics - graphs |
9 |
Which object moves according to the graph? |
242.10 |
Kinematics - graphs |
10 |
Which object moves according to the graph? Similar to 241.9. |
Kepler's 3 Laws of Planetary Motion |
44.6 |
Kepler's 3rd Law |
• 6 |
Find the planet that does not obey Kepler's 3rd Law. |
45.7 |
Kepler's 3rd Law |
7 |
Use Kepler's 3rd Law then postulate the question's answer. |
46.8 |
Kepler's 3rd Law & Universal Grave |
8 |
Use Kepler's 3rd Law then Universal Gravity and circular motion to find the body mass. |
291 |
Kepler's Laws |
n/a |
Interactive simulation where you can explore Kepler's Laws - Flash Applet |
292 |
Kepler's Laws |
n/a |
Flash movie showing the orbit's of or Inner planets. |
293 |
Kepler's Laws |
n/a |
Flash movie showing the orbit's of or Outer planets. |
Lenses and Geometrical Options |
202.1 |
Lens |
1 |
From the principal rays find determine the lens behind the cover. |
203.2 |
Lens |
2 |
From the principal rays find determine the lens behind the cover. |
204.3 |
Lens |
3 |
From the principal rays find the focus. |
205.4 |
Lens |
4 |
From the principal rays find the focus. Note: The angles are not in degrees. This make an interesting Physlet for finding characteristics of a double concave lens instead of answering the posted question. |
206.5 |
Lens |
5 |
From the principal rays different positions to focus two objects.. |
|
207.2 |
Light as a wave |
2 |
Conceptual question about the interference pattern. Runs SLOW on the netbook. |
|
208.3 |
Light: transmission |
3 |
Conceptual question about the wave properties ar light refracts between optical mediums. |
209.4 |
Light: transmission |
4 |
Conceptual question about the wave properties ar light refracts between optical mediums. |
210.5 |
Light: transmission |
5 |
Conceptual question about the wave properties ar light reflects through mediums. |
211.6 |
Light: transmission |
6 |
Conceptual question about the wave properties ar light reflects through mediums. |
212.1 |
Light: transmission |
1 |
Find the width of the single slit from the animation. Runs SLOW on the netbooks. |
|
213.3 |
Light: multiple slits |
3 |
Predict the effects of the number of slits. Runs SLOW on the netbooks. |
301 |
Light -Young's Exp. |
n/a |
Interactive flashlet where the user does Young's double slit experiment |
299 |
Light: Michaelson Morley |
n/a |
Interactive flashlet of the Michaelson - Morley's Aether Experiment |
|
178.1 |
Magnetism |
1 |
Determine which b-field field is correct. |
179.2 |
Magnetism |
2 |
Determine which b-field field is correct. |
180.3 |
Magnetism |
3 |
Determine which b-field field is correct. |
|
181.4 |
Magnetism: Ampere's Rule |
4 |
Use Ampere's rule (closed right hand) to determine the current's direction. |
182.5 |
Magnetism: Ampere's Rule |
5 |
Use Ampere's rule (closed right hand) to determine the current's direction. |
183.1 |
Magnetism: Ampere's Rule |
1 |
Use Ampere's rule (closed right hand) to determine the current's direction. |
184.2 |
Magnetism: Ampere's Rule |
2 |
Use Ampere's rule (closed right hand) to determine the current's direction. |
185.3 |
Magnetism: Ampere's Rule |
3 |
Use Ampere's rule (closed right hand) to determine the current's direction. |
186.4 |
Magnetism: Ampere's Rule |
4 |
Use Ampere's rule (closed right hand) to determine the current's direction. |
|
187.1 |
Magnetism: Lenz's Law |
1 |
Lenz's Law to determine the poles of a magnet moving through a loop. |
188.2 |
Magnetism: Lenz's Law |
2 |
Lenz's Law to determine the poles of a magnet moving through a loop. |
Magnetism – Faraday's Law |
189.3 |
Magnetism: Faraday's Law |
3 |
Faraday's law to determine the emf in a loop. |
190.4 |
Magnetism: Faraday's Law |
4 |
Faraday's law to determine the emf in a loop. |
191.5 |
Magnetism: Faraday's Law |
5 |
Faraday's law to determine the emf in a loop. [ (Emf)=Blv ] |
192.6 |
Magnetism: Faraday's Law |
6 |
Faraday's law to determine the emf in a loop. [ (Emf)=Blv ] Similar to 191.5. |
193.7 |
Magnetism: Faraday's Law |
7 |
Faraday's law to determine the emf in a loop. Ampere's Rule combined with Lenz's Law. |
194.8 |
Magnetism: Faraday's Law |
8 |
Faraday's law to determine the emf in a loop. |
|
195.1 |
Mirrors |
1 |
Using principal rays, figure out the reflecting surfaces shape. |
196.2 |
Mirrors |
2 |
Using principal rays, figure out the reflecting surfaces shape. |
197.3 |
Mirrors |
3 |
Using principal rays, figure out the reflecting surfaces shape. |
198.4 |
Mirrors |
4 |
Using principal rays, find the focus of a concave mirror. |
199.5 |
Mirrors |
5 |
Using principal rays, find the focus of a convex mirror. |
200.6 |
Mirrors |
6 |
Using principal rays, find the focus of a concave mirror. |
201.7 |
Mirrors |
7 |
Using principal rays, find the characteristics of a concave mirror. |
|
307 |
Miscellaneous |
n/a |
Animation showing how brownian motion is caused. |
310 |
Miscellaneous |
n/a |
UVA's Dr. Fowler's collection of flashlet and physics applets. |
|
227.1 |
Modern |
1 |
Frequency and temperature |
228.2 |
Modern |
2 |
Frequency and temperature |
229.3 |
Modern |
3 |
Find the work function |
230.4 |
Modern |
4 |
Find the work function Similar to 229.3. |
231.5 |
Modern |
5 |
Use the work function to find the velocity of ejected electrons. |
232.10 |
Modern |
10 |
Find deBroglie's wavelength. |
233.11 |
Modern |
11 |
Energy transitions. Need Bohr radii for the position changes. |
284.12 |
Modern |
12 |
Energy transitions. Need Bohr radii for the position changes. |
304 |
Modern |
n/a |
Thompson Model of Scattering: Rutherford - Java movie |
305 |
Modern |
n/a |
Nuclear model of scattering – no recoil: Rutherford - Java movie |
|
277.1 |
Momentum: Linear |
1 |
Find the ratio of masses for an elastic collision. |
280.4 |
Momentum: Collision |
4 |
Conceptually determine of the collision is elastic or inelastic |
68.1 |
Momentum & Springs |
1 |
Calculate the momentum of an object on a spring. |
74.7 |
Momentum Collision |
• 6 |
Conceptually predicting a collision's outcome. |
76.9 |
Momentum Glance |
9 |
Glancing collision analysis. Find the ratio of the masses. |
77.10 |
Momentum Glance |
10 |
Glancing collision analysis. Find the ratio of the masses. Like 76.9. |
78.12 |
Momentum Recoil |
12 |
Find the velocity of the center of mass in a recoil problem. |
281.11 |
Momentum |
11 |
Find the velocity of the center of mass. |
Newton's 3 Laws of Motion |
22.1 |
Newton's Laws of Motion |
1 |
From an observation guess which has more inertia. |
263.6 |
Newton's Laws of Motion |
6 |
Find the net force F=ma. hint find a-net then F=ma using -truck |
|
|
|
|
23.3 |
Newton's Laws of Motion |
3 |
Calculate the acceleration from observation and measurement. |
30.10 |
Newton's Laws of Motion |
10 |
Guess the motion. 3rd law. Could be used to show momentum and impulse. |
31.11 |
Newton's Laws of Motion |
11 |
Guess the motion. Inertia and F=ma. |
24.4 |
Newton's Laws of Motion fbd |
4 |
Calculate the force between two objects through observation and measurement. Need freebody. |
25.5 |
Newton's Laws of Motion fbd |
5 |
Calculate the ratio of masses on an Atwood's machine. Free Body diagram. |
26.6 |
Newton's Laws of Motion fbd |
6 |
Determine net force. Free Body diagram. |
27.7 |
Newton's Laws of Motion fbd |
7 |
Determine net force. Elevator problem. Free Body diagram. |
28.8 |
Newton's Laws of Motion fbd |
8 |
Determine net force on an elevator in free fall. Elevator problem. Free Body diagram. |
29.9 |
Newton's Laws of Motion fbd |
9 |
Determine mass. Net acceleration. Atwoods machine. Free Body diagram. |
262.4 |
Newton's Laws of Motion |
4 |
Find the net force F=ma |
264.8 |
Newton's Laws of Motion fbd |
8 |
mass of hanging weight pulling up a platform |
265.9 |
Newton's Laws of Motion fbd |
9 |
Find the force of friction of a block on an incline |
|
162.1 |
Ohm's Law |
1 |
Find the "Ohm's Law" device from a graph. |
163.2 |
Ohm's Law |
2 |
Calculate the resistance through some meters. CAUTION: The meters don't show up well on all web browsers. |
164.3 |
Ohm's Law |
3 |
Find the Ohm's Law devices in a circuit by plotting current and voltages. |
165.4 |
Ohm's Law |
4 |
Find the Ohm's Law devices in a circuit by plotting current and voltages. Similar to 164.3. |
288 |
Pythagoras Theorem |
n/a |
Discover Pythagorean's Theorem by moving around triangles -Interactive Flashlet |
|
214.6 |
Polarization |
6 |
Identify the polarized light ray. |
215.7 |
Polarization |
7 |
Identify the polarized light ray. Similar to 214.6. |
216.8 |
Polarization |
8 |
Identify the polarized light ray. Similar to 214.6. |
|
8.5 |
Projectile Motion |
5 |
Projectile motion vector components. Click on ball to get coordinates. |
9.6 |
Projectile Motion |
6 |
Projectile motion Work backwards to find launch angle and speed. |
10.9 |
Projectile Motion |
9 |
Projectile motion Find the ratio to launch to impact velocities. |
254.5 |
Projectile Motion |
5 |
Find the vertical component of the velocity |
255.6 |
Projectile Motion |
6 |
Find the maximum velocity at apogee. |
256.7 |
Projectile Motion |
7 |
Find the speed at 3 seconds. |
257.8 |
Projectile Motion |
8 |
Find initial velocity's launch angle from the flight path. |
258.9 |
Projectile Motion |
9 |
Find the ratio of the vertical velocity before and after a bounce (Coefficient of restitution) |
294 |
Projectile Motion |
n/a |
Flash animation showing the horizontal and vertical components of a projectile. - Movie |
306 |
Projectile Motion |
n/a |
Simulation showing projectile tracks with many adjustments, speed, angle etc. It gives numerical results. |
47.6 |
Relative Acceleration & General Relativity |
9 |
Relative acceleration in a moving elevator. |
|
79.1 |
Rotational Dynamics |
1 |
Find angular displacement for a constant velocity. Could be adapted to find tangential velocity, period,and centripetal acceleration. ( AP ) |
80.2 |
Rotational Dynamics |
2 |
Find angular velocity for a constant velocity. Same animation as 79.1. Could be adapted to find tangential velocity, period,and centripetal acceleration. ( AP ) |
81.3 |
Rotational Dynamics |
3 |
Which object has the greater ANGULAR velocity. ( AP ) |
82.4 |
Rotational Dynamics |
4 |
Find the angular velocity. Can be adapted for uniform circular motion. |
83.5 |
Rotational Dynamics |
5 |
Find the tangential acceleration. ( AP ) |
84.6 |
Rotational Dynamics |
6 |
Relate angular to tangential velocity. ( AP ) |
85.7 |
Rotational Dynamics |
7 |
Relate angular velocity to tangential and translational velocities. ( AP ) |
86.8 |
Rotational Dynamics |
8 |
Find torque from angular kinematics to stop an object from spinning. |
87.10 |
Rotational Dynamics |
10 |
Conservation of angular momentum |
88.11 |
Rotational Dynamics |
11 |
Ratio of kinetic energy uses angular velocities |
89.12 |
Rotational Dynamics |
12 |
Find the necessary toque to spin. |
90.12 |
Rotational Dynamics |
12 |
Find the necessary toque to spin. Like 89.12 |
91.1 |
Rotational Dynamics |
1 |
Calculate the angular acceleration. Can be adapted for uniform circular motion. |
92.2 |
Rotational Dynamics |
2 |
Find torque from angular kinematics to stop an object from spinning. Similar to 86.8. |
93.4 |
Rotational Dynamics |
4 |
Calculate the angular momentum for a pulley wheel. |
94.5 |
Rotational Dynamics |
5 |
Wheel is spun by a falling mass. Determine the hanging object's mass. |
95.6 |
Rotational Dynamics |
6 |
Conceptually determine which quantities are conserved. |
96.7 |
Rotational Dynamics |
7 |
Conservation of angular momentum. |
|
106.1 |
Simple Harmonic Motion |
1 |
Select a graph of x vs t for an oscillating spring. |
107.2 |
Simple Harmonic Motion |
2 |
Select a graph of v vs t for an oscillating spring. |
108.3 |
Simple Harmonic Motion |
3 |
Select a graph of a vs t for an oscillating spring. |
109.4 |
Simple Harmonic Motion |
4 |
Pick the graph that does not represent simple harmonic motion |
110.5 |
Simple Harmonic Motion |
5 |
Determine the spring constant for an oscillating spring |
111.6 |
Simple Harmonic Motion |
6 |
Determine the mechanical energy in a spring. Must use SHM to find "k." |
112.7 |
Simple Harmonic Motion |
7 |
Find "k's" value from an oscillating spring. Could be done before 111.6 for continuity and scaffolding. |
113.8 |
Simple Harmonic Motion |
8 |
Find the correct graph that shows motion between circular and an oscillating spring. |
114.9 |
Simple Harmonic Motion |
9 |
Use the correlation between circular motion and SHM to predict the maximum speed. |
115.10 |
Simple Harmonic Motion |
10 |
Pick the right graph for a pendulum. |
116.11 |
Simple Harmonic Motion |
11 |
Pick the right graph for a pendulum. |
117.12 |
Simple Harmonic Motion |
12 |
Pick the right graph for a pendulum. |
118.13 |
Simple Harmonic Motion |
13 |
Determine the acceleration by analyzing an oscillating pendulum in an elevator. |
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297 |
Sound |
n/a |
Interactive Animation showing the doppler shifts' wave fronts |
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217.1 |
Special Relativity |
1 |
Identify the non-inertial frame of reference. |
218.2 |
Special Relativity |
2 |
Identify the non-inertial frame of reference. |
219.3 |
Special Relativity |
3 |
Explain the condition for simultaneity. |
220.4 |
Special Relativity |
4 |
Speed of light from different frames of reference |
221.5 |
Special Relativity |
5 |
Explore simultaneity. |
222.6 |
Special Relativity |
6 |
Speed of light and the frames of reference. |
223.7 |
Special Relativity |
7 |
Time dilation using the description of the wave front. |
224.8 |
Special Relativity |
8 |
Length contraction. |
225.10 |
Special Relativity |
10 |
Explore simultaneity. |
226.11 |
Special Relativity |
11 |
Explore simultaneity and adding velocities according to newtonian methods. |
300 |
Special Relativity |
n/a |
Interactive Flashlet experimenting with a light clock |
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97.1 |
Static Equilibrium |
• 1 |
Conceptually looking for an physical situation that exists. |
98.2 |
Static Equilibrium |
2 |
Calculate the normal force of a book sliding down a wall. |
99.3 |
Static Equilibrium |
3 |
Calculate the frictional force of a block sliding down an incline. |
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285.1 |
Thermal Expansion |
1 |
Calculate the thermal expansion coefficient |
126.2 |
Thermal Expansion |
2 |
Compare the different thermal expansions |
127.3 |
Thermal Expansion |
3 |
Find the temperature due a visual thermal expansion. |
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136.1 |
Thermo 1st Law |
1 |
Energy transfer through heat. KE = mc(dT) |
137.2 |
Thermo 1st Law |
2 |
Energy transfer through heat. Ug = mc(dT) |
138.3 |
Thermo 1st Law |
3 |
Energy transfer through heat. dKE = mc(dT) |
139.4 |
Thermo |
4 |
Work = P(dV) |
298 |
Thermo - Carnot Cycle |
n/a |
Flashet animation showing the Carnot Cycle |
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145.1 |
Thermo -Entropy |
1 |
Find the entropy |
146.2 |
Thermo -Entropy |
2 |
Find entropy from a thermal process |
148.4 |
Thermo -Entropy |
4 |
Find entropy from a thermal process |
149.5 |
Thermo -Entropy |
5 |
Find entropy from a thermal process |
150.6 |
Thermo -Entropy |
6 |
Conceptual question about entropy |
Thermodynamics – Gas Curves |
140.5 |
Thermo Gas Curves |
5 |
Thermal Process |
141.6 |
Thermo Gas Curves |
6 |
Thermal Process |
142.7 |
Thermo Gas Curves |
7 |
Thermal Process |
143.8 |
Thermo Gas Curves |
8 |
Thermal Process |
144.9 |
Thermo Gas Curves |
9 |
Thermal Process |
147.3 |
Thermo Gas Curves |
3 |
Thermal Process to determine heat lost or gain |
Universal Gravity and Circular Motion |
286.2 |
Universal Gravity & Circular Motion |
2 |
Calculate the mass of a body being orbited. Combine circular motion and Universal Gravity. |
43.2 |
Universal Gravity & Circular Motion |
2 |
Calculate the mass of an orbited body with two other satellites orbiting it. |
303 |
Universal Gravity |
n/a |
Interactive flashlet showing the Newton's cannon and the connection between projectile motion and the Moon's orbit. |
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250.1 |
Vector Addition |
1 |
Vector addition by graphical means |
251.2 |
Vector Addition |
2 |
Vector addition by components |
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11.1 |
Vectors Kinematics |
1 |
Checking to see if a student understands the difference between displacement and distance. |
12.2 |
Vectors Kinematics |
2 |
Checking to see if a student understands the difference between displacement and distance on a merry-go-round. |
13.4 |
Vectors Kinematics |
4 |
Calculate the average speed and average velocity. |
312 |
Vectors description |
n/a |
Students work on describing vectors to each other by coming up with rules for describing vectors without looking at them. More information can be found here: http://www.mrwaynesclass.com/teacher/#vectors |
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119.1 |
Waves & frequency |
1 |
Calculate the frequency from a passing sine wave. |
120.2 |
Waves & velocity |
2 |
Calculate the wave speed from a passing sine wave. |
121.4 |
Waves & Superposition |
4 |
Predict the summed wave from two passing wave pulses. |
122.5 |
Waves & Superposition |
5 |
Predict the summed wave from two passing wave pulses. SImilar to 121.4 |
123.6 |
Waves & Superposition |
6 |
Two wave pulse interference pattern(s) |
124.7 |
Waves & Superposition |
7 |
Conceptual superposition question |
311 |
Waves |
n/a |
Group velocity and phase with explanation: Some interactivity – Java |
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48.1 |
Work |
• 1 |
Rank the amount of work. The printed question is wrong. Instead ask, "Which does the most work?" |
49.2 |
Work |
• 2 |
Rank the amount of work. The printed question is wrong. Instead ask, "Which does the most work?" Same as 48 only the work is done by the outside force and not gravity. |
50.3 |
Work |
• 3 |
Calculate work from the change in total energy and not W=Fd. |
51.4 |
Work |
4 |
Like my number 3 on the same page -only the box is sliding down and not up. |
271.1 |
Work |
1 |
Calculate the work by gravity on a box sliding down an incline. |
52.5 |
Work from energy change |
• 5 |
Calculate average force from a change in energy from another object. |
54.9 |
Work from energy change |
9 |
Calculate average force from a change in energy from another object. Like number 5 on the same page. |
55.10 |
Work from energy change |
10 |
Calculate work from the change in total energy and not W=Fd. Similar to number 3 on the same page. |
56.11 |
Work from a graph |
11 |
Need to know something about f=-kx and springs to solve. |
57.1 |
Work from energy change |
• 1 |
Calculate the work from the change in energy. |
58.2 |
Work from energy change |
2 |
Need to know something about springs to solve. |
59.3 |
Work from energy change |
3 |
Potential energy of a dropped object is converted into spring energy to find "k." ( AP ) |
60.4 |
Work from energy change |
4 |
Potential energy of a dropped object is converted into spring energy to find "k."then use this to calculate max height. ( AP ) |
61.5 |
Work from energy change |
5 |
Spring potential to kinetic to gravitational potential. Could use some projectile motion to solve. |
62.6 |
Work from energy change |
6 |
Work - kinetic energy theory. |
63.7 |
Work from energy change |
7 |
Work equals change in spring and kinetic energy. |
64.8 |
Work from energy change(fbd) |
8 |
Change in KE (work) to find the frictional coefficient |
65.9 |
Work from energy change |
9 |
Work loss due to successive changes in energy. |
66.11 |
Work from energy change |
11 |
Air resistance slows down a swinging pendulum. |
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These are the pdf and WORD files for teachers. The pdf files are on the netbook and the WORD file has been converted to a pdf file. |
pdf |
Basic_Physics_CK12.pdf ( 10.3 MB) - Free Textbook |
pdf |
Conceptual_Physics_CK12.pdf ( 5.39 MB ) - Free Textbook |
pdf |
People_s_Physics_Book_CK12.pdf ( 10.8 MB ) - Free Textbook |
WORD |
Physics Student Workbook.doc ( 1.76 MB ) - Collection of word problems I have created for this project. It is a series of 4 pdf files on the student's netbook. |
pdf |
Physics_FlexBook.pdf ( 37.4 MB) - Free textbook written and vetted by 13 high school teachers and college professors in Maryland, Virginia and North Carolina |
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